School Programs
Our school programs are designed in line with the Quebec Education Program and put together according to a specific grade level centred on a given theme. The programs are given as a workshop, under the supervision of an educator.
School Programs in Science and Technology
Elementary 1st cycleElementary 2nd cycleElementary 3rd cycleSecondary 1st cycle
School Program in Social Sciences
Elementary 3rd cycle
Elementary 1st cycle in Science and Technology
Rock 'n' Roll Marbles!
Whirly collects marbles. He adores games that make his marbles fall, turn, roll and spin! The longer the marbles roll, the happier Whirly is! He challenges children to build runs with various fun objects to make his marbles travel a long time!
Length: 60 minutes
Teacher's Guide Rock 'n' Roll Marbles! (pdf)
Elementary 2nd cycle in Science and Technology
Shhhh! It's Story Time
The challenge? Make the sound effects and do the lighting for a story.
To prepare themselves, the students participate in different experiments to discover the main characteristics of sound and light. They have fun practising sound effects with a variety of objects and exploring lighting effects with different projectors. Everyone go to your station—let's add sound effects and light to bring a tale of fantasy to life.
Length : 60 minutes
Teacher's Guide Shhh! It's Story Time (PDF)
Secrets of the Heart
The heart—life's vital organ.
Students take a tour of the heart by doing various fun activities. They learn how to situate it in the body, listen to it with a stethoscope, and see how it's made inside. They even have a competition with it! They also discover the benefits of technology by observing a children's pacemaker and become aware of the importance of the heart, life's vital organ.
Length : 90 minutes
Teacher's Guide Secrets of the Heart (PDF)
Elementary 3rd cycle in Science and Technology
SOS Radio
An adventure to trigger your neurons
Take your students on an expedition to Nunavut! As it's landing, your plane appears to have an unforeseen surprise: the electrical system fails. Nothing works at all! What do you do? All teams must get to work. Electricity must absolutely be produced with the resources available such as water, wind, bicycles and airplane engines to make the radio work in order to send out the distress signal: S.O.S.!
Length : 90 minutes
Teacher's Guide SOS Radio (PDF)
Mysterious Machines
Pulleys, gears, levers...
How do you combine these elements to create machines that will operate strange creatures? As a team, the students are called upon to follow a plan to assemble the mechanisms, perform tests, and dress the mechanisms as creatures specially designed with daily reusable objects and, finally, make it all work. Let's get to work!
Length : 90 minutes
Teacher's Guide Mysterious Machines (PDF)
Secondary 1st cycle in Science and Technology
Cycling is Hot! (Secondary 1, 2 and 3)
Summer 2050—it's very hot…
Dehydration, food poisoning, heatstroke, respiratory problems: these are the problems faced by a team of Quebec cyclists during an expedition. They must find solutions as a team! Make choices, carry out scientific tests and choose the best products to deal with health problems without increasing greenhouse gas emissions.
Length : 90 minutes
Teacher's Guide Cycling is Hot! (PDF)

QSP Connection ! (Secondary 1, 2)
Qualities, skills, preferences
These are key words to learn to understand oneself, all while taking on a challenge: To set up, with the help of different materials, a tower that is resistant to earthquakes. Each individual must contribute their unique skills to this game in order to manage a team towards the goal. It’s an opportunity to help students discover useful skills in science and technology, and to evaluate themselves.
Length : 90 minutes
QSP Connection teacher's guide (PDF)
Elementary 3rd cycle in Social Sciences

Boatloads of Work!
Longshoremen and their world at the Port of Montréal
An outdoor educational program that appeals to students’ senses
Your class will head outdoors to explore the Port of Montréal in its heyday, the early 20th century. The port is bustling with activity – longshoremen are busy day and night and new workers, your students, have to be hired. You’ll meet an experienced longshoreman who will take the young recruits under his wing and show them the ropes. They’ll learn their way around the different areas of the port, find out the main types of goods that were loaded and unloaded here and identify the occupational hazards. By the time it’s over, they’ll be ready to join a regular work gang!
Length : 90 minutes
Boatloads of Fun! teacher's guide (PDF)
Pre-visit activity
A boatload of hidden words (.pdf)
Post-visit activity
Research project on a old-time (.pdf)